Philipe Carnillean

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Philipe Carnillean
File:Philipe Carnillean (sword).png
Release date 15 August 2002 (Update)
Race Human
Members NPC? Yes
Quest NPC? No
Location East Ardougne
Sells items? No
Gender Male
Examine Son of Sir Ceril and Lady Henryeta.
The family's future lies with this boy.
Nice dress. Shame it's got a boy in it.
He's not doing so badly with that sword.
The reluctant adventurer.
Notable features Son of Sir Ceril Carnillean
[view][talk]

Philipe Carnillean is the snobbish, spoiled son of Sir Ceril Carnillean and Henryeta Carnillean, and is the heir of the Carnillean Family, featured in the Hazeel Cult and Carnillean Rising quests. When you talk to him, he will demand toys from you and is rude to the player. If choosing to side with the Cult of Hazeel during Hazeel Cult, players poison the Carnillean household's soup, Philipe will give his serving to their dog Scruffy and the dog will die. After this, Philipe will act very upset about Scruffy's death, and the player will appear uncaring, saying "Who would do such a thing?"

If you talk to him with purple sweets or a toy horsey in your inventory, he demands that you give him them. He will first demand the horsey, then the sweets, but your character will refuse to give him either.

Listen to audio.
Philipe's future plans (link)

Carnillean Rising

Philipe levels up while battling the Cave Wolf Matriarch.

The quest Carnillean Rising revolves around Philipe. His father has recruited an adventurer to set up a quest for Philipe in the sewers in order to make his son less snobbish and more brave. By stealing his sweets and promising "new ones" as a reward, the adventurer persuades Philipe into doing the quest. Although he is very bored at first, he gets more excited when a Cave Wolf Matriarch appears, because Philipe had killed her cubs who were disguised as guardian dragons, and commences attack. With the help of the adventurer, Philipe defeats the wolf and frees the damsel in distress, the "boring, dull and cootie-filled" girl Sarsaparilla, enjoying the thrill of adventuring. He then decides to travel the world and become a real adventurer.

After the quest

After the quest, Philipe will travel the world on his own adventures, and if you speak to him will he give you experience lamps. You can speak to Ceril Carnillean to find out more about Philipe's current location. The list of locations is the same for every player; however, you need a certain amount of quest points for him to appear (Ceril will say that he doesn't know where he is if you don't have the sufficient amount). You will have to use the lamp before Philipe will appear at the next location. These are the locations he can be found at in order:

Location QP req. Lamp experience Combat level Reason for being there
Inside the Ardougne Combat Training Camp, near the entrance. 50 2,000 30 To use the family's privileges and train in the training camp to become stronger.
At the entrance to the Mountain Camp where the of Hamal's tribe, in the Fremennik Province. 100 5,000 50 To study the mountain tribes and find out that they are neither ignorant nor savages, as his father had told him.
On the Paramaya Inn's top floor in Shilo Village. You will need 35 coins to go to the top floor. 150 5,000 70 Heard that the village had zombies he could fight and to find a decent hotel.
Port Phasmatys, inside The Green Ghost Inn. 200 10,000 80 Heard stories about the monsters in the Eastern Lands and wanted to go see them himself as well as witnessing the horrible living conditions.
The Polypore Dungeon, close to the Ramokee Skinweaver on the very bottom. 250 10,000 90 To get to know the Skinweaver who created the dungeon out of fungi.
In Oldak's house in the north-west of Dorgesh-Kaan. 300 10,000 100 To meet Oldak, as he heard that he's a good inventor. His father told him that goblins were stupid creatures, but he thinks these goblins are more advanced than humans are.
Inside the machine room in the Piscatoris Fishing Colony. 350<ref name="shblog">Jagex. "Official wiki". RuneScape Forums. *</ref> 10,000
At the southern gate of Prifddinas, north of Isafdar woods. 400<ref name="shblog"></ref> 10,000

References

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Trivia

  • Philipe doesn't move from his location or appear in the next one until you use the lamp he gave you.
  • His examine text used to be: "The newest member of the Carnillean family."

See also