Karamja Volcano resource dungeon

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File:Karamja Volcano resource dungeon.png
Location of the resource dungeon.
The entrance.

Karamja Volcano resource dungeon is a resource dungeon located underneath the Karamja volcano to the south west after entering the volcano via the rope as shown. It has a Dungeoneering requirement of 25 and awards 2100 Dungeoneering experience on the player's first visit, but with no Dungeoneering tokens. This resource dungeon is one of the 5 Free-to-Play resource dungeons.

The dungeon is filled with imps and lesser demons. Even though the dungeon has some safe-spots against the lesser demons, another one may come and attack a player while they are attacking another demon. It is advised to wear suitable equipment and bring large quantities of food to train in this place. Nevertheless, it has a far greater population of lesser demons with fewer players training there and it also helps relieve the tension of Karamja lesser demon demands.

The dungeon is reasonably large and contains 14 lesser demons, 11 imps and 7 safe spots, 3 of which the demons can't attack you in. These safe spots are useful for players training Ranged or Magic, especially players with lower defence levels or for pures. It is located close to the Musa Point fishing spot on the island Karamja which is good for players if they wish to fish food at the dock then return fighting. It is recommended that you bring a hatchet to light your own fires to cook the food, or go to a highly populated world where there are more players, and possibly other players lighting fires. With the release of the toolbelt there is no need to carry a hatchet in your inventory, unless you desire a hatchet over the bronze one.

This resource dungeon is also a good spot for medium-high level members to train Hunter and combat. With 72 hunter, imps can be captured by magic boxes. Players can deploy a maximum of four magic boxes at that level, or five at at least 80 hunter. Players should wear strong melee armour and a good weapon; many would suffice as the lesser demon have low defence. However, chaotic weapons are not recommended, as you would be attacked while not being able to fight back, wasting charge, and their extreme accuracy has little effect. An abyssal vine whip would be useful. First, set up the traps. As you wait for imps to trigger the boxes, kill lesser demons. The boxes should be far apart as imps are less likely to be caught if you are near a box. Although catching imps are not the fastest nor the most profitable way to train hunter, the otherwise unobtainable and untradeable imp-in-a-box is useful for banking in remote areas.

A map of the dungeon.

File:Karamja Volcano resource dungeon safespot 1.jpg
One of the safe spots.
File:Karamja Volcano resource dungeon safespot 2.png
Another safe spot.