Champion

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Champion
File:Champion (Conquest).png
Release date 25 August 2010 (Update)
Movement 4
Damage 400
Health 500
Range 1
Cost 200
Description Finally, the Champion can decimate an opposing force single handed. Truly, they are a sight to behold in the midst of battle.
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This article is about the Conquest unit. For the guild that requires 33 Quest points to access, see Champions' Guild. For the creature champions one can fight under the Champions' guild, see Champions' Challenge.

Champions are one of the units in Conquest. Champions are, without a doubt, the strongest unit on the battlefield. Their movement is somewhat lacking, but they pack a punch, and few units can survive more than a hit from them. Though they must be wary of ranged units, if encountered toe-to-toe, it is likely the champion will come out on top. The one to watch is chastise, which with the lack of a protective command such as Stoicism or Shield Wall can leave a champion vulnerable to a Battle Cry by a knight or another champion.

Judging by the name, these are key players in championeer squads, which usually consist of three or four champions and a lot of scouts. Good commands to use with champions are Regenerate, Battle Cry, Bombard and Charge, but these are by no means the best way to lead a championeer squad - these are only suggestions.

Trivia

  • Champions originally had 600 life points, but because of the obvious destructive power of championeer squads, and the reputation they got for that, as of 12th October 2010 it was decided to lower their health to 500, harming tactics that focus on champions.
  • The Champion seems to be holding a sword similar to Korasi's sword.